>Whats the most reliable way to play sounds in director? Puppetsounds are >horrible in my experiences here. Crappy looping and cutoff sounds. I'm >making a breakout clone game where I would like to have sounds when the >ball strikes different objects but much of the time they are late or get >cut off. Anyone know of a more reliable way?
What sounddevice do you have set? If it's on the default of macromix, you're likely to get poor sync. Try directsound or qt3mmix. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]