>Whats the most reliable way to play sounds in director? Puppetsounds are
>horrible in my experiences here. Crappy looping and cutoff sounds. I'm
>making a breakout clone game where I would like to have sounds when the
>ball strikes different objects but much of the time they are late or get
>cut off. Anyone know of a more reliable way?


What sounddevice do you have set? If it's on the default of macromix, 
you're likely to get poor sync. Try directsound or qt3mmix.

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