actually, to respond to your reply, though, I think its the other way 
around....the models THEMSELVES created in Cinema 4D import very nicely into 
Director, and textures and lights do as well. (although, as you mentioned 
before, Cinema 4D occasionally will flip the models, but this is easily 
corrected.)

C4D seems to not export the model RESOURCE, though.  i wonder if this is the 
problem.  I have tested for scene.model(x).resource in the message window 
and the model resource of the imported cinema 4d model does not seem to come 
through.

I bet Tom Higgins could answer this....he pointed me to this command in the 
first place. but i think he's busy.... no response.






>From: [EMAIL PROTECTED]
>To: Nmuta Jones <[EMAIL PROTECTED]>
>Subject: Re: <lingo-l> clonemodelfromcastmember woes
>Date: Sun, 2 Jun 2002 09:37:50 -0500 (CDT)
>
>
>Honestly I've played very little with the 3d aspects, but here's my guess.
>
>When you create a 3d world, it has all the modelresources, -- think cast
>members to model resources, sprites to models --- so even though a model
>resource is there, there's no model associated with it.
>
>Try creating a model from the model resource you're talking about....then
>doing a clone of that model to another 3d world.
>
>I'll look into this a bit more anyway in the next couple of days, I just
>have a shitlod of work til tuesday - about 4 projects.




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