Hello everyone again I have a tif image ( a soap bubble) with a transparent background that I created in Fireworks. Fireworks allows for alpha channels to export when you export in tif32 format. (you have to use a transparent matte).
So I exported as tif32 and imported for use as a texture for a particle system (bubbles under water). When I allow for alpha transparencies in my texture using #rgba5551 or #rgba8888, the particle system looks fine. But I am concerned about some system renderers that do not support alpha textures. Of course, the image looks terrible when I remove the alpha tranparencies. So my question is: is there a way (in Photoshop perhaps?) or another program to set the background color of the bitmap to a default color that will show IN THE EVENT THAT the end user's 3D renderer does NOT support alpha channels? Instead of the default white I would like to match the fog color of my camera. thanks _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]