Hello everyone again

I have a tif image ( a soap bubble) with a transparent background that I 
created in Fireworks. Fireworks allows for alpha channels to export when you 
export in tif32 format. (you have to use a transparent matte).

So I exported as tif32 and imported for use as a texture for a particle 
system (bubbles under water).  When I allow for alpha transparencies in my 
texture using #rgba5551 or #rgba8888, the particle system looks fine.  But I 
am concerned about some system renderers that do not support alpha textures.

Of course, the image looks terrible when I remove the alpha tranparencies.  
So my question is: is there a way (in Photoshop perhaps?) or another program 
to set the background color of the bitmap to a default color that will show 
IN THE EVENT THAT the end user's 3D renderer does NOT support alpha 
channels?  Instead of the default white I would like to match the fog color 
of my camera.

thanks

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