> First, to be clear, you're talking about _parent_scripts_ > right? A behavior utilizes a beginSprite handler not a new > handler. Yes, under the hood behaviors and parent scripts are > nearly identical (their creation methods are different), but > it's important to set the context.
Just to clarify (I haven't been tracking this thread so it might be out of context): Behavior scripts _can_ use the new handler, and in fact I utilize it more than the beginSprite handler in many of my projects. This is useful if you are instanciating a behavior to be attached to a sprite at runtime using the scriptInstanceList. <br /> Lead Developer - Neo/SCI Corporation Member - Greater Rochester Macromedia User Group [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
