At 2:43 PM -0600 9/28/02, Bryan wrote: >Greetings all, > >Windows D8.5 > >I'm using the "draggable" library behavior in a game to allow the player to >drag a sprite. On mouseUp I'm calling a handler to snap the sprite back to >its original location. Problem is, if the player accidentally hits the >right mouse button while dragging the sprite (with the left button down of >course), the mouseUp event is apparently not generated... at least the >sprite is not receiving it. > >The result is that the sprite stays where it was on mouseUp instead of >snapping back... at least until it is dragged & released again. > >Anyone know how to disable the rightMouseDown? Or at least how I can >intercept it?
the behavior that you are processing mouseDown with can start with if the rightMouseDown then exit & your mouseUp handler could catch rightMouseUp & ignore it ... or they can both be trapped within the primary event handler: i.e. set a mouseDownScript that traps rightMouseDown & passes hth -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]