Hmm... no replies...
Would it help if I uploaded the thing in English?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:lingo-l-admin@;mail4.fcgnetworks.net]On Behalf Of Clars Danvold
Sent: Thursday, November 07, 2002 10:48 AM
To: [EMAIL PROTECTED]
Subject: <lingo-l> 3D sprites and cursor [50, 51]


Hi all

I've done a client prototype of a 3D shockwave.
See it (in Danish) at www.comonto.dk/abstracta

If the user clicks and drags (H), the model rotates.
If the user clicks "vælg farver", they can then change the colors of certain
components.

My problem is:
I'm using sprite(x).antiAliasing to improve the render quality of the 3D
object, when it stands still. When the user drags, I set antiAliasing = 0,
for smooth rotation. When dragging is done, I set antiAliasing = 1 again.

Changing antiAliasing causes latency. Before the user can drag, the screen
needs to update the model as antiAliased. While it's updating, I change the
cursor to a 1-bit member (hourglass). After updating, the cursor changes to
a 1-bit member (horiz. drag).

Works fine.

Now, I go into the "vælg farver" section and change a component color. Then
I click/drag again.

Now, the cursor change is set out of function.

I don't understand this- If the 3D member's Direct to Stage is in play, the
cursor change shouldn't work initially.

I'll be happy to post the code if necessary

Any ideas/comments?
Advance thanks,


Clars Danvold MDD
interaktivt design
[EMAIL PROTECTED]

COMONTO
Levende digitalt design
Rosenørns Allé 18, 1.
DK-1634 København V

tlf: +45 35 37 88 99
fax: +45 35 37 88 98
web: http://www.comonto.dk

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