Hi! Charlie, I tried different textureMode settings, but no difference made... I enlarged the texture and it kinda fixed the problem. It's so weird that the image resolution is different between the original castmember and texture created by the same castmember. Am I missing something here about creating new texture from castmember?
Yachun =) > Message: 6 > From: "Charlie Fiskeaux II" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: <lingo-l> 3D camera question > Date: Mon, 18 Nov 2002 17:07:04 -0500 > Reply-To: [EMAIL PROTECTED] > > It might be the mapping style of your texture, try changing the textureMode > of your shader. > > Charlie Fiskeaux II > Media Designer > The Creative Group > www.cre8tivegroup.com > 859/858-9054x29 > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]