Robert Tweed wrote: > A go to frame loop counts as playhead movement. The playhead leaves the > frame, then jumps back to it again. The same updates occur as if the > playhead jumped to the next, or any other frame.
aaah! of course - I wasn't thinking BTW I found I needed the updatestage call as well to "set" the member to the sprite before I could make the changes which also corresponds with what your saying. Oh well there goes that theory but it was fun testing it.. Brad [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]