Robert Tweed wrote:
> A go to frame loop counts as playhead movement. The playhead leaves the
> frame, then jumps back to it again. The same updates occur as if the
> playhead jumped to the next, or any other frame.

aaah! of course - I wasn't thinking
BTW I found I needed the updatestage call as well to "set" the member to the
sprite before I could make the changes which also corresponds with what your
saying.
Oh well there goes that theory but it was fun testing it..

Brad


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