I suggest attaching the model together before exporting it so that it is 1 object in director, and then you can use that behavior, otherwise you may need to make your own custom behavior.
You could also rotate the camera around world origin, and assuming you have the scene pretty much centered on 0,0,0 it will appear as if the whole scene is rotating. Ex: cam = sprite(1).camera(1) if keypressed(123) then cam.rotate( 0, 5,0, #world) if keypressed(124) then cam.rotate( 0,-5,0, #world) J -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Shailendra Vijayvergia Sent: Tuesday, January 14, 2003 9:51 PM To: [EMAIL PROTECTED] Subject: <lingo-l> Rotating 3d model Hi all, Now a days, trying to explore 3d in director. I've made a model in 3dsmax and exporting model with animation in shockwave 3d format. When i import w3d file, and implement "Drag model to rotate" behavior, it ask me options which model i want to rotate, what if i want to rotate the whole 3d model, not individual model or any model. How can it be done? Any help will be appreciated. With regards, Shailendra [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]