hi robin - be good to hear from you... have a look at my example http://mercury.tvu.ac.uk/igpd/sitefiles/examples/3dex2.zip
it's a reworking of gary rosenzweigs... a bit clunky but you get the idea... havok is great but you still need to work out the interaction. Hedley ----- Original Message ----- From: "Robin Pereira" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 15, 2003 11:42 AM Subject: RE: <lingo-l> re: 3d shockwave collision detection > Was just reading the post and would also like to achieve the same effect > could I be included in the help/ demo/ data/ > file?[EMAIL PROTECTED] > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy > Sent: 14 January 2003 22:33 > To: [EMAIL PROTECTED] > Subject: RE: <lingo-l> re: 3d shockwave collision detection > > > The easiest way to do as you describe is to use the havok physics that > is built into director. If you would like to email me I can send you a > small dir file that is a very simple example of using havok. Or you can > IM me ICQ:13463220 or AIM: whatshisnutz6979 > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of JerryZ > Sent: Sunday, January 13, 2002 9:08 PM > To: [EMAIL PROTECTED] > Subject: <lingo-l> re: 3d shockwave collision detection > > > > > Hi everyone, i have been suscribed to the email list for a week now > and i have been reading all the answers and i am amazed at how bright > everyone is on here. I am a newbie to lingo and hope i can become as > great as most everyone here. I am a 3d artist who wants to create > interactive 3d demonstrations with director. I created a house with > several "3d rooms" in 3ds max and imported the scene to director. > > My goal is to have the camera navigate around the rooms with > keyboard navigation using the arrow keys, up is fwd , down is reverse, > right and left pan the camera horizontally. i want to be able to click > on an object in the scene to play a new movie and then when the user > returns to the room from the new movie its the same spot they left > originally. > > My problem is when i attach navigation with 3d behaviors my camera > does everything fine except it goes through walls. I have been reading > extensively on collision detection such as creating a sphere around my > camera and then adding the camera as a child of the sphere and attaching > collision detection to both my walls and the sphere but my results are > not working. Most examples ive come across deal with the mouse as source > of navigational movement which is not what i want. I am reading the book > director 8.5 3d shockwave macromedia training from the source and am > half way through but its still soaking in my brain and i cant digest the > whole book yet. Please someone help me with a simple solution to have my > caamera > not go through walls and be able to navigate with the arrow keys. > Thank > you all > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, email > [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). > Lingo-L is for learning and helping with programming Lingo. Thanks!] > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, email > [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is > for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]