hi robin - be good to hear from you...

have a look at my example
http://mercury.tvu.ac.uk/igpd/sitefiles/examples/3dex2.zip

it's a reworking of gary rosenzweigs... a bit clunky but you get the idea...

havok is great but you still need to work out the interaction.

Hedley


----- Original Message -----
From: "Robin Pereira" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 15, 2003 11:42 AM
Subject: RE: <lingo-l> re: 3d shockwave collision detection


> Was just reading the post and would also like to achieve the same effect
> could I be included in the help/ demo/ data/
> file?[EMAIL PROTECTED]
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy
> Sent: 14 January 2003 22:33
> To: [EMAIL PROTECTED]
> Subject: RE: <lingo-l> re: 3d shockwave collision detection
>
>
> The easiest way to do as you describe is to use the havok physics that
> is built into director. If you would like to email me I can send you a
> small dir file that is a very simple example of using havok. Or you can
> IM me ICQ:13463220 or AIM: whatshisnutz6979
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of JerryZ
> Sent: Sunday, January 13, 2002 9:08 PM
> To: [EMAIL PROTECTED]
> Subject: <lingo-l> re: 3d shockwave collision detection
>
>
>
>
>     Hi everyone,  i have been suscribed to the email list for a week now
> and i have been reading all the answers and i am amazed at how bright
> everyone is on here. I am a newbie to lingo and hope i can become as
> great as most everyone here. I am a 3d artist who wants to create
> interactive 3d demonstrations with director. I created a house with
> several "3d rooms" in 3ds max and imported the scene to director.
>
>     My goal is to have the camera navigate around the rooms with
> keyboard navigation using the arrow keys,  up is fwd , down is reverse,
> right and left pan the camera horizontally. i want to be able to click
> on an object in the scene to play a new movie and then when the user
> returns to the room from the new movie its the same spot they left
> originally.
>
>     My problem is when i attach navigation with 3d behaviors my camera
> does everything fine except it goes through walls. I have been reading
> extensively on collision detection  such as creating a sphere around my
> camera and then adding the camera as a child of the sphere and attaching
> collision detection to both my walls and the sphere but my results are
> not working. Most examples ive come across deal with the mouse as source
> of navigational movement which is not what i want. I am reading the book
> director 8.5 3d shockwave macromedia training from the source and am
> half way through but its still soaking in my brain and i cant digest the
> whole book yet. Please someone help me with a simple solution to have my
> caamera
> not go through walls and be able to navigate with the arrow keys.
> Thank
> you all
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>
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is
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