Thanks Andreas,
is there any complete tutorials for this?

I'd like to know more about this.

Any help is appriciated.

Thanks again!

Uni
----- Original Message -----
From: "Andreas Gaunitz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 22, 2003 7:46 PM
Subject: Re: <lingo-l> Create text field 2


> At 18.46 +1000 03-01-22, universal2001 wrote:
> >Thank you very much for the reply (Brad)
> >
> >yes, it helps.
> >Actually I'm trying to make like a language learning presentation where
> >students can hear the pronunciation of words listed.
> >
> >Now I just have to familiarize myself with this OOP - new(type,castLib)
> >because I'm relatively new to this area.
> >So..., I can create a text member and I only need to create it once
> >(although I will use it again and again - am I correct?)
> >
> >Then I can put the content of the text member by retriving info from the
> >PropertyList,
> >now...I'm not quite sure with the explaination below:
> >>  Assign to a sprite location via puppetsprite(channel,true/false)
> >>  eg.myPuppet=puppetsprite 100, 1
> >>  myPuppet.member=myText
> >>  If you have a lot of words that yiou want to put on screen then use a
> >repeat
> >>  loop and set the loc of the puppet sprite
> >>  You can reuse the same member though by simply referencing the
> >>  member("myText").text=some value
> >
> >would you mind explaining alittle bit more, please?
>
>
> Hi Uni, Andreas intercepting here.
>
> Members are resources that you can use on the stage if you put them
> in sprites. What he means is: Once you have put the text in a new
> member, you probably want to put the member on stage. To do this you
> need to
>
> -- Create a member
> tmpMem = new(#text)
>
> -- create a sprite
> puppetSprite(1, 1)
>
> -- give the sprite a location
> sprite(1).loc = point(200, 200)
>
> -- and give it a member
> sprite(1).member = tmpMem
>
> Brad's last paragraph is dealing with the question: Do you want a)
> several text members on stage at the same time? If so, you need to
> create one text member for each text in the prop list and assign them
> to individual sprites ...or b) just one text on stage at a time. In
> that case you would only use one member and change the text that's
> inside.
>
> Now, what Brad (and I) assume is that you're going to create the mems
> & sprites on-the-fly each time you run the app. Maybe you only intend
> to create the members once? If so, you won't have to create the
> sprites on the fly. Just create the mems, put them on stage (they
> become sprites) and save.
>
>
> HTH
> -A.
>
>
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