Thanks Andreas, is there any complete tutorials for this? I'd like to know more about this.
Any help is appriciated. Thanks again! Uni ----- Original Message ----- From: "Andreas Gaunitz" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 22, 2003 7:46 PM Subject: Re: <lingo-l> Create text field 2 > At 18.46 +1000 03-01-22, universal2001 wrote: > >Thank you very much for the reply (Brad) > > > >yes, it helps. > >Actually I'm trying to make like a language learning presentation where > >students can hear the pronunciation of words listed. > > > >Now I just have to familiarize myself with this OOP - new(type,castLib) > >because I'm relatively new to this area. > >So..., I can create a text member and I only need to create it once > >(although I will use it again and again - am I correct?) > > > >Then I can put the content of the text member by retriving info from the > >PropertyList, > >now...I'm not quite sure with the explaination below: > >> Assign to a sprite location via puppetsprite(channel,true/false) > >> eg.myPuppet=puppetsprite 100, 1 > >> myPuppet.member=myText > >> If you have a lot of words that yiou want to put on screen then use a > >repeat > >> loop and set the loc of the puppet sprite > >> You can reuse the same member though by simply referencing the > >> member("myText").text=some value > > > >would you mind explaining alittle bit more, please? > > > Hi Uni, Andreas intercepting here. > > Members are resources that you can use on the stage if you put them > in sprites. What he means is: Once you have put the text in a new > member, you probably want to put the member on stage. To do this you > need to > > -- Create a member > tmpMem = new(#text) > > -- create a sprite > puppetSprite(1, 1) > > -- give the sprite a location > sprite(1).loc = point(200, 200) > > -- and give it a member > sprite(1).member = tmpMem > > Brad's last paragraph is dealing with the question: Do you want a) > several text members on stage at the same time? If so, you need to > create one text member for each text in the prop list and assign them > to individual sprites ...or b) just one text on stage at a time. In > that case you would only use one member and change the text that's > inside. > > Now, what Brad (and I) assume is that you're going to create the mems > & sprites on-the-fly each time you run the app. Maybe you only intend > to create the members once? If so, you won't have to create the > sprites on the fly. Just create the mems, put them on stage (they > become sprites) and save. > > > HTH > -A. > > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]