At 11:38 AM -0600 3/5/03, Howdy wrote:
But an alert call is a one-liner, not a pointer into another handler. The equivalent for Joshua's question might be:

  on mouseUp
    go movie whatever
    doThis()
  end

  on doThis
    alert "What do you want?"
  end

My experience has been that calling out to other handlers (in one script) after movie navigation events have taken place (if the second movie doesn't have that script) can result in some unhappy mojo, such as crashes.

-- WthmO

The issue to remember is that a 'go to' changes the locational context. This might mean that handlers or sprites no longer exist.

here's a simple example that shows a change

on mouseUp
  put the frame
  go to "whatever"
  put the frame
end


hth -Buzz

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