But an alert call is a one-liner, not a pointer into another handler. The equivalent for Joshua's question might be:
on mouseUp go movie whatever doThis() end
on doThis alert "What do you want?" end
My experience has been that calling out to other handlers (in one script) after movie navigation events have taken place (if the second movie doesn't have that script) can result in some unhappy mojo, such as crashes.
-- WthmO
The issue to remember is that a 'go to' changes the locational context. This might mean that handlers or sprites no longer exist.
here's a simple example that shows a change
on mouseUp put the frame go to "whatever" put the frame end
hth -Buzz
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