Greetings, rather than use a repeat loop, check out creating timeOut objects. Set the duration for a small amount and move your sprite when the time outs occur.
Kraig > -----Original Message----- > From: DT-Rene Vazquez [mailto:[EMAIL PROTECTED] > Sent: Thursday, March 27, 2003 4:10 PM > To: [EMAIL PROTECTED] > Subject: <lingo-l> wait > > > Hi, I'm trying to animate a sprite by script code with lingo. > I move the > sprite with a while loop sprite by increasing its locV property, but I > want to introduce some delay between each change in position > in order to > see the animation. Can someone give me some guide to achieve > this effect > or something similar? > > Thanks a lot in advance > [To remove yourself from this list, or to change to digest > mode, go to http://www.penworks.com/lingo-l.cgi To post > messages to the list, email [EMAIL PROTECTED] (Problems, > email [EMAIL PROTECTED]). Lingo-L is for learning and > helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
