Thank's for the help Kerry. With a little modifications your script worked perfectly.
on 2/9/04 5:09 PM, Kerry Thompson at [EMAIL PROTECTED] wrote: >> Hi, >> >> I'm developing a game (hangman). But in Brazilian Portuguese. >> How can I make the director recognize chars like "á", "ã" or >> "ê" for example. To minimize the problem I've built a >> keyboard in the game with the alphabet, so I'd like to click >> "A" and compare all the possibilities like "A","Ã","ã". > > I'd build a handler to check the ANSI value. Something like this > (untested e-mail Lingo): > > on convertToAscii aString > localString = aString > repeat with i = 1 to aString.length > -- check for high ANSI characters > tempChar = charToNum(aString.char[i]) > if tempChar > 127 then > case TRUE of > (tempChar >= 224) and (tempChar <= 229): put "a" into > aString.char[i] > --other cases > end case > end if > end repeat > return localString > end > > Cordially, > > Kerry Thompson > > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, email > [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is > for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]