You might want to try the .percentStreamed property and wait for this to be 100% before calling your code. And yes this does work for linked .swf files on CD-ROM.
I had a project with a lot of .swf files. These files were segmented into chapters. Though I would load the file into memory and Director said is was loaded you couldn't jump to the last chapter if you clicked on it to fast. After a couple of seconds it would be ok. It was a little annoying at first but I realized Director said it was loaded but the flashMember.percentStreamed was still streaming in from the hard drive/CD-ROM. Changed my code to wait for .percentStreamed = 100% and everything was working as expected. Todd -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Gralish Sent: Tuesday, March 02, 2004 7:46 PM To: [EMAIL PROTECTED] Subject: <lingo-l> #flash type with no #flash props What might cause a sprite to respond put sprite(aFlashSprite).member.type -- #flash but then show a "handler/property not found" error when I try to call any flash specific property (eg: .playbackMode) or function (eg: play(), goToFrame(),..) The flash member is valid and reports mediaReady = TRUE. And there is an updateStage() call is in there after setting the member. Director 8.5; Flash 5 The same code works flawlessly 99.993 % of the time.. but the .007% is 100% reproducible in both projector and development. It's a HUGE project and I'm trying to find the allocation/resource handling error I must have & hope you might have some idea. One maybe clue or red herring... it's happening to a puppet flash sprite that was puppet FALSE-ed then puppet again with a flash member. There is an updateStage call after the re-puppet-ing, & re-member-ing and before the function calls. this happens with flash members that work lots of other times with the same code... even with the same repuppetting.... but obviously not exactly the same. I get to find out what is different. What might make a flash report itself is a #flash, then immediately fail any flash specific code? Thanks for reading this far. Mike Gralish [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]