On Apr 11, 2004, at 7:04 PM, Steve Rachels wrote:


How do you map 2d onto the 3d models using 3dpi?  Is there a tutorial
somewhere?  Havn't tried that yet.

3DPI is not required to do that, but it helps. Using 3DPI, or just plain ol' lingo, you need to create a new 3D plain and a shader for it which includes a 2D texture. You'll find that using 3DPI this is a pretty intuitive process, through lingo alone, you'll have some tricky stuff to deal with (first time out, anyway.)


There are more than a couple good books on SW3D, and nothing has changed about it in the last 2 versions of Director, so even "older" books are fine.

Beyond that, play around in 3DPI (which has even been updated for DMX2004.) You will learn so much just from opening a 3D world and using it as an exploration and experimentation tool.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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