> member("vect").strokeColor = rgb( 255, 1, 158 )member("vect").fillColor = rgb( 104, 1, 158 ) member("vect").endColor = rgb( 104, 200, 158 ) member("vect").backgroundColor = rgb( 35, 1, 158 )
these work for me
Ok, I think I see what's happening. My cast member was a #shape, which doesn't have those properties. I created a #vectorShape, and it does.
Hmmm...I'm not even sure how I created the #shape in the first place. I think I copied it from an old program. Is that something that's changed in the last few incarnations of Director? I'm still on plain MX.
nope -
#shape is created using the Tool Palatte #vectorShape is using the vector window
If you want to colorize a sprite made from a vector member, then set the member colors well, or else you may get unexpected results (as when one colorizes a bitmap sprite)
hth -Buzz
Cordially,
Kerry Thompson
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