You want to set the member of the sprite to be whatever member you want, 
and also the locH/V and/or the rect, also an old trick is to set the 
forecolor to 255 and the ink to 0 (to be safe) and the visible to 1.

- Tab

At 02:58 AM 9/2/00 +0200, //m.ash wrote:
>How to I get it run to dynamically create/insert sprites with lingo?
>did some playing around with setting the type of non-existent sprites and 
>got something similiar run (I got a white sprite - size of the cast member 
>I set the sprite, no content, no abliatility to do any resize - but: I was 
>able to color it, what would fulfill my task to this) but running it quit 
>with an error message trying to set the 151th sprite that way.
>
>thx,
>m
>
>
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