> Here is the exact handler I have
>
> --------------------------------------------------------------
> on Change_Sprite_To_Appropriate_Note_Member me
>
> case pInstrument_Icon_Number of
>
> 1: sprite(me.spriteNum).member="Instrument1_Note"
>
Im not absolutely sure but shouldn´t that be:
sprite(me.spriteNum).member= member("Instrument1_Note")
To be on the safe ide i always supply the castlib name also. This will protect You
from winding up with a member that has tha same name, but resides in another castlib
(which propably is a bad thing altogether) ;-)
hence
sprite(me.spriteNum).member= member("Instrument1_Note","myCastLibName")
Bjarne
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Bjarne Nyquist
Researcher, Lingo Programmer
The Interactive Institute, phone: +46-(0)8 783 24 74
www.interactiveinstitute.se
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