Thanks Tim
the problem is when unpausing, I want to start from the frame on which the
movie was paused and not jumping to the next frame to make the movie
continue
> go the frame + 1
Rob
on 5/10/00 9:47 am, Tim Forster at [EMAIL PROTECTED] wrote:
>
> Rob,
> This is completely untested off the top of my head but , try removing the
> 'pause' from your behaviour and replacing it with a 'go the frame' instead.
> Actually , if this is a behaviour on a sprite , then you could have a frame
> script with the 'go the frame' in it instead. Without seeing more of your
> dir I can't really tell.
>
> HTH
>
> Tim
>
> --------------------------
>
>
> on mouseUp me
>
> if sprite(1).movieRate = 0 then
>
> sprite(10).member = member("cont", "Images")
> updateStage
> sound(1).play()
>
> sprite(1).movieRate = 1
> go the frame + 1
>
>
> else if sprite(1).movieRate = 1 then
>
> sprite(10).member = member("cont2", "Images")
> updateStage
> sound(1).pause()
>
> sprite(1).movieRate = 0
> go the frame
> -- pause remove this pause !!!
>
> end if
>
> end
>
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