Hello all
Why can't I initialise a timeout object in a new object handler? Here's
my script (called from a startMovie handler):
on new me
pSpeechList = [:]
pTimeOutSpeechList = []
pTimeOutMode = 0
interval = timeOut("textTO").new(3000, #tPause ,me)
append the actorlist me
return me
end
this gives a script error: object expected. When I run the debugger all
seems well. It is the exact same script (with different names obviously)
that I use to create a timer object in the beginSprite handler of a
sprite behaviour. Can't for the life of me think why there should be any
difference between the two cases. Any ooped-up turbo-coders got a
pointer for me?
ta
Jon
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