ah, I see what I left out. Thank you very much for your help
John
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Ramesh C T
Sent: Tuesday, October 10, 2000 10:01 AM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Drawing in Director
Hi John
Apply this behavior to the canvas sprite
---------------
property pImage
on beginSprite me
pImage = sprite(me.spriteNum).member.image
end
on mouseDown me
oldLoc = sprite(me.spriteNum). mapStageToMember(the mouseLoc)
x = oldLoc.locH
y = oldLoc.locV
repeat while the stillDown
if x <> oldLoc.locH or y <> oldLoc.locV then
pImage.draw(x, y, oldLoc.locH, oldLoc.locV, [#shapeType:#line,
#lineSize:1, #color:rgb(255, 0, 0)])
end if
oldLoc = point(x,y)
newLoc= sprite(me.spriteNum). mapStageToMember(the mouseLoc)
x = newLoc.locH
y = newLoc.locV
updatestage
end repeat
end
----------
regards
Ramesh C T
-----Original Message-----
From: John Horn (Home) <[EMAIL PROTECTED]>
To: Lingo Group <[EMAIL PROTECTED]>
Date: Tuesday, October 10, 2000 9:37 PM
Subject: <lingo-l> Drawing in Director
>I am working on a drawing tool with a custom art section of a current
>project. I have been using the draw command, to try and do a "freehand"
>tool. The problem is that if you move the mouse to fast it appears as a
>dotted line. I have tried to do this as trails as well, but I am getting
>the same results. Does anyone know of a better way to do this, or of a way
>to get what I have currently done to work better.
>
>Thanks,
>John
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