Hi Juan,

Instead of setting the sprites visible state, place them offstage when you
want them to disappear and place on the stage when you want them to appear.

-- movie script
on keyDown
  case the keyCode of
    123:sendSprite(1, #appear)
      sendSprite(2,#disappear)
    126:sendSprite(2, #appear)
      sendSprite(1,#disappear)
  end case
end

-- sprites script i.e 1 and 2
property pSprite
property pOrigLoc

on beginSprite me
  pSprite = sprite(me.spriteNum)
  pOrigLoc = pSprite.loc -- record the original location
  -- appear(me)
  -- disappear(me)
end

on appear me
  pSprite.loc = pOrigLoc -- place it original location
end

on disappear me
  pSprite.loc = point(-999,-999) -- place offstage
end

Ramesh CT
http://www.geocities.com/ramesh_ct/

-----Original Message-----
From: JUAN COLON <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, November 09, 2000 8:56 AM
Subject: <lingo-l> sprites appearing and disappearing


|Hi all,
|Is there a way to make a sprite appear and dissappear using a keyUp and
|keyDown on the visible of sprite (takes to long)
|say you press the up arrow key and  sprite1 appears, then when you press
the
|left arrow key sprite2 should appear and sprite1 should disappear.
|Any help would be appreciated.
|thanks
|
|
|JUAN-NYC


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