Jose Cueto,

thanks for your help.

Alessandra




Date: Tue, 21 Nov 2000 16:36:39 -0600
                From: Jose Cueto <
[EMAIL PROTECTED]>
                Subject: Re: <lingo-l> 
controlling flash

                Alessandra:

                The goToFrame(sprite 
whichFlashSprite, labelNameString or 
frameNumber)
                instruction can help 
you with that.

                Flash has its own time 
line, so you have to name the key 
frames in Flash.

                Example:

                I have a flash movie 
that is called example.swf, this movie 
plays until the
                button skip movie which 
is in Director is pressed.

                FLASH

                Frame 1 has an instance 
of a movie loop, it also has a stop 
action
                Frame 3 I named it 
"menu" in the Label tag, it has an 
instance of a movie
                loop and a stop action

                DIRECTOR

                Frame 1 has an instance 
of the imported movie from flash 
(Insert =>Media
                Element =>Flash Movie) 
as sprite 1 and I add a simple button, 
the script of
                the button is:

                - --
                on mouseDown
                goToFrame(sprite 1, 
"menu")
                end
                - --

                This script tells the 
sprite 1 (example.swf) to go to the 
frame named "menu"
                which is inside of it.

                If you need another 
reference try the flash_lingo.dir "how 
to" which comes
                with your Director 
package or go to:

                http://
www.macromedia.com/support/director/
showme.html

                and download it from 
them

                - -- 
                *----------------------
----*
                Jose Cueto
                [EMAIL PROTECTED]

                Director de Multimedia
                Oveja Negra
                (525) 281-4170 ext.100


 
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