Jose Cueto,
thanks for your help.
Alessandra
Date: Tue, 21 Nov 2000 16:36:39 -0600
From: Jose Cueto <
[EMAIL PROTECTED]>
Subject: Re: <lingo-l>
controlling flash
Alessandra:
The goToFrame(sprite
whichFlashSprite, labelNameString or
frameNumber)
instruction can help
you with that.
Flash has its own time
line, so you have to name the key
frames in Flash.
Example:
I have a flash movie
that is called example.swf, this movie
plays until the
button skip movie which
is in Director is pressed.
FLASH
Frame 1 has an instance
of a movie loop, it also has a stop
action
Frame 3 I named it
"menu" in the Label tag, it has an
instance of a movie
loop and a stop action
DIRECTOR
Frame 1 has an instance
of the imported movie from flash
(Insert =>Media
Element =>Flash Movie)
as sprite 1 and I add a simple button,
the script of
the button is:
- --
on mouseDown
goToFrame(sprite 1,
"menu")
end
- --
This script tells the
sprite 1 (example.swf) to go to the
frame named "menu"
which is inside of it.
If you need another
reference try the flash_lingo.dir "how
to" which comes
with your Director
package or go to:
http://
www.macromedia.com/support/director/
showme.html
and download it from
them
- --
*----------------------
----*
Jose Cueto
[EMAIL PROTECTED]
Director de Multimedia
Oveja Negra
(525) 281-4170 ext.100
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