Chris,
I'm assuming you mean to generate sprites at runtime that don't already
exist in the score and assign a castmember to them. You can generate sprites
at runtime using the beginRecord event. Here is the listing from the on-line
help in Director:
on animBall numberOfFrames
beginRecording
horizontal = 0
vertical = 100
repeat with i = 1 to numberOfFrames
go to frame i
sprite(20).member = member "Ball"
sprite(20).locH = horizontal
sprite(20).locV = vertical
sprite(20).type = 1
sprite(20).foreColor = 255
horizontal = horizontal + 3
vertical = vertical + 2
updateFrame
end repeat
endRecording
end
Look in the Lingo help file under the letter "b". It will tell you the rest
of the commands that go with this and how to assign behaviors, etc. to your
new sprites.
Timothy R. Symons
Multimedia Programming Specialist
Curtis, Inc.
> -----Original Message-----
> From: Chris A. [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, January 23, 2001 2:32 AM
> To: lingo-l
> Subject: <lingo-l> dynamic content
>
>
> Hi,
>
> Short question :
> I would like to know if it's possible to create sprites from a given
> castmember
> during runtime, and how.
>
> Thanks a lot.
>
> Chris A.
> Dept.Webdesign - Multimedia
> Creatief - Full Service N.V.
> Brugsestraat 140
> 8531 Harelbeke (Hulste)
> Belgium
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]
> www.creatief.be
> Tel: +32 56/65.04.23
> Fax: +32 56/71.78.51
>
>
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>
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