I finally figured the problem.  The movie had just a two frame sequence
that played the quicktime.  Adding in more frames to begin with was what
it took.  Not sure why...

It is nice to know that MM is adopting Microsoft's attitude of knowing
what is best for us on the property inspector.  I feel good knowing
they'll take care of me. :(  I have attempted almost an entire day trying
to make the damn thing get out of the way.  I guess I'll quit trying...

Thanks.



At 09:47 2/8/2001, Lee Chadwick wrote
>:
>>Thanks for the reply.  I have tried setting it to the full http path, a
n
>d
>>it still does not play.  I displays the first frame of the movie, as if 
i
>t
>>finds it, but then does not play. It as if there is some sort 
o
>f
>>"autoplay" feature turned off.  When I tell it to show the controlle
r
>,
>>then you can manually start the vide
o.

Any chance the member's property is set to "paused at start"? If not, you 
could always drop this behavior on the sprite:

on beginSprite me
   sprite(me.spriteNum).movieRate = 1
end
>
>
>>Also, why does the property inspector (cast member property) always reve
r
>t
>>back to the path c:\my documents\yada  yada,  when I expressly set it 
t
>o
>>"@\movies\goofy.mov"
 ?

Boy oh boy oh boy. You have no idea how many of us got bitten by that when 
updating projects from versions of Director that DID support it. 
Fortunately, I only had one project that was affected :). I don't know
why, 
but Director now thinks it knows better than we do how to find our
external 
assets. It can be a challenge if a strict directory structure isn't
followed.


- --
Mark A. Boyd
Keep-On-Learnin' :)


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