>My normal member is before my rollover member in the cast so why isn't 
>this rollover working?

There's nothing wrong with your code per se--I attached it to a sprite, and 
it works fine. There's something else going on.

Just out of curiosity, why don't you just use the "Rollover Member Change" 
behavior? You're just reinventing the wheel. Add a mouseDown handler to the 
built-in behavior, and you should be all set.

Cordially,
Kerry Thompson
Learning Network


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