> 
> You could do something like: (untested email lingo)
> 
> property p_TextMember
> property p_CharNum
> property p_DoAnimation
> 
> on beginSprite(me)
>       p_TextMember = sprite(me.spriteNum).member
> end beginSprite
> 
> on mStartAnimation(me)
>       p_DoAnimation = TRUE
>       p_CharNum = 1
> end mStartAnimation
> 
> on exitFrame(me)
>       if p_DoAnimation then
>               if p_CharNum <= p_TextMember.char.count then
>                       p_TextMember.char[p_CharNum].fontSize = 48
>                       p_CharNum = p_CharNum + 1
>               else
>                       p_DoAnimation = FALSE
>               end if  
>       end if
> end exitFrame 

Cheers Mark! Works great - I was going nuts with that - over-complicating things as 
usual. I wasn't aware that fontsize could be applied to chars - should've tried 
really! Live n learn.....

Leon



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