>
> You could do something like: (untested email lingo)
>
> property p_TextMember
> property p_CharNum
> property p_DoAnimation
>
> on beginSprite(me)
> p_TextMember = sprite(me.spriteNum).member
> end beginSprite
>
> on mStartAnimation(me)
> p_DoAnimation = TRUE
> p_CharNum = 1
> end mStartAnimation
>
> on exitFrame(me)
> if p_DoAnimation then
> if p_CharNum <= p_TextMember.char.count then
> p_TextMember.char[p_CharNum].fontSize = 48
> p_CharNum = p_CharNum + 1
> else
> p_DoAnimation = FALSE
> end if
> end if
> end exitFrame
Cheers Mark! Works great - I was going nuts with that - over-complicating things as
usual. I wasn't aware that fontsize could be applied to chars - should've tried
really! Live n learn.....
Leon
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