Here's a way of displaying it on the screen.  Just create a field 
member, drag it to a channel in the score, put the following code 
into a behavior script and attached it to the field on the stage.

property pMember
property spriteNum
property pLastMilliseconds

on beginSprite me
   pMember = sprite(spriteNum).member
   pLastMilliseconds = the milliseconds
end

on exitFrame me
   nMillisecondsElapsed =  the milliseconds - pLastMilliseconds
   fps = 1000.0 / float(nMillisecondsElapsed)
   member(pMember).text =  fps && " fps"
   pLastMilliseconds = the milliseconds
end


At 11:26 PM +0700 4/18/01, Victor Iwan wrote:
>Is there anyway to display actual frametempo by lingo ??
>

-- 

Lingo / Director / Shockwave development for all occasions.

   (Home-made Lingo cooked up fresh every day just for you.)

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to