>This should force the flash sprite to run at the same frameRate as the
>Director movie.

Sometimes that's good, but sometimes it just slows Director down, too.

If you're not doing any frame-based animation in Director, try setting the 
Director frame rate to 1 fps. That frees up loads of time Director would 
otherwise spend redrawing the stage, say, 15 times per second. Flash, 
digital video, and other self-running media perform best when Director 
isn't using the CPU so much.

Also, try setting the idleHandlerPeriod = 0. That allows Director to 
process idle-time events (like Flash animations) as often as it can.


Cordially,
Kerry Thompson
Learning Network


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