>This should force the flash sprite to run at the same frameRate as the
>Director movie.
Sometimes that's good, but sometimes it just slows Director down, too.
If you're not doing any frame-based animation in Director, try setting the
Director frame rate to 1 fps. That frees up loads of time Director would
otherwise spend redrawing the stage, say, 15 times per second. Flash,
digital video, and other self-running media perform best when Director
isn't using the CPU so much.
Also, try setting the idleHandlerPeriod = 0. That allows Director to
process idle-time events (like Flash animations) as often as it can.
Cordially,
Kerry Thompson
Learning Network
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