Good day/night, developers. Sorry for such a kind of question in this list, however it is directly connected with Lingo and any Director project. The question is: what tools/methods/techniques do you, the experienced ones, use to plan your projects, especially your scripts? The answer 'paper and pencil' is not sufficient, because I need to know some more for implementing any Lingo project. I've just started to make myself familiar with OOP in Lingo and have been working over a Director project, but now I've stumbled with inability to plan it properly. I can't get the overall view of my application and I'm afraid that if I keep on without planning and organizing my staff, I'll lose track on the projects' code and won't be able to use it later in other projects. Some time ago I obtained a Universal Modelling Language 1.2 specification (from Visio CD), which I looked through and decided it was too difficult to learn (and not needed as for I'm not a software developer). From the specification and the Visio documentation I got the idea that UML and some other techniques let developers have different views of the project, but I'd like to have 'real world' examples. I don't have programming background, so I have no idea what to do. I can't describe the interaction between movie scripts, frame scripts, objects, sprites, cast members, occuring in time. I have it in my mind, but not as a whole picture. What is the way out? Share your experience, please. Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]