> Setting the editable of _all_ other textmembers present to
> False is a brute
> force way of achieving the second, but even then, seems not
> always to work.
> I naively assumed there would be a text member property for
> this - something
> like textMember.focus - but it seems not...
hmmm...
actually I use the member(myMember).editable and sprite(mySprite).editable a
lot & don't see a lot of problems with it. you could create a list of
editable sprites on the fly when you enter a frame & then broadcast a
message to only those sprites desired to make them editable or not as
needed. I have a field tab behavior that uses this technique. there are
probably several in the Direct-L archives that do this. of course you could
also use the keyboardFocusSprite too. I've just settled for what I know
<grin>
HTH
Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com
A famous linguist once said:
"There is no language wherein a double
positive can form a negative."
YEAH, RIGHT
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