> Is it better to have all the castmember in the internal
> castlib or would it
> be more optimized to have some external castlib, containing the bigger
> elements of my project.

Hi

I always have a variety of external castlibs containing the various types of
assets in my projects. here are some examples:

1 - Utils - utility scripts that I use in all my projects
2 - Code - code that is specifically used in this movie only
3 - Common - mostly for graphics that are common to all the parts of my
project
4 - Graphics - speaks for itself

I also break my projects up into sections so that it isn't one humongus
movie. it is easier to work on that way AND if there is a problem I can
usually salvage something from the wreckage. if all your eggs are in one
basket... well you get the picture.

HTH

Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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