> I think I'll have to go the "loads of sprites" way, but is there a way of
> duplicating the one sprite to form the grid?

Whoa, there, don't give up so easily. Imaging lingo is not that difficult to
grasp. Check out Colin's suggestions, they're good ones.

Frankly, to do it the "lots o' sprites" way is the same amount of work, and
far less efficient. The methods you employ to change certain pixels in a
bitmap are probably very similar to the methods you already use to
dynamically drop a bunch of sprites on stage. The fact that you're already
storing some info in an array makes it that much easier... store a rect in
each cell, and you're all set to manipulate the bitmap.

2 cents,
Kurt


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