Also, unloadMember is a better way to go than unload.

In tight projects, we have used a single linked audio file cast member and
switched its filename to play other sound files. Doing a link, a preload,
and then a puppetSound on the linked audio member works well with no
significant delays. Linking a new file forces an unload to get the new file.
And it clears the overhead used by a large audio cast.

Brian

-----Original Message-----

...I'm constantly unloading unused previous
frames and since Director does not unload puppeted audio files, I ALWAYS
unload them specifically.


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