A quick question about 3-D lingo.
I am creating primitives on the fly. i have three models in a shockwave 3-d
cast member.
i have 3 different textures available. by this I mean
sprite(1).member.texture(1).
I am trying to cycle the textures seperately on the 3 different models. Do
I need 3 different shaders to apply them to? at present they are all using
the default shader. At present, if I apply a texture to 1 models shader all
three update. I am sure this sounds like a silly question, I am just
finding the instruction manual chock full of lingo but not a lot of
examples.
tia
Brian Douglas (:ub)
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