Bill Numerick wrote:
> ...
> How can i set properties of a dynamically attached script to a sprite?

sendsprite(spritenum, #setBehaviour1Props, argument1, argument2)


in the behaviour:

on setBehaviour1Props me, arg1, arg2
 property1 = arg1
 property2 = arg2
end

If you have multiple behaviours on a sprite whose props need to be set
later, be sure the 'setProps' handlers all have different names. There
are scarier ways of doing it, but I don't recommend them.
-- 
Carl West    [EMAIL PROTECTED]
617.262.8830 x246    

I have no superfluous leisure; my stay must be
stolen out of other affairs; but I will attend you awhile.

           - Isabella, Measure for Measure, Act 3 Scene 1

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