There is no way to accurately sync timeline elements with a Quicktime movie
(believe me I've tried!) You have to use lingo. Here is a script I used a
while back to sync a text field to a quicktime movie:
on exitFrame
if the movieTime of sprite 12 > 300 then
set the text of member "text" to "YOUR TEXT HERE"
end if
if the movieTime of sprite 12 > 600 then
set the text of member "text" to "MORE OF YOUR TEXT"
end if
if the movieTime of sprite 12 = (the duration of cast 10) then
go to frame 30
end if
go to the frame
end
I'm sure you could add a:
set the member of sprite whatever to whatever
in the if statement to change pictures along with the text.
Also the numbers in the above script relate to ticks in QT, or 1/60th of a
second, I believe. Maybe a 30th, but just throw some numbers in there and
you'll find out soon enough.
If this isn't specfic enough just let me know, and I'd be happy to give you
a hand.
later,
kyle
Kyle Smeby
ASI Image Studios
[EMAIL PROTECTED]
612-379-7117
http://www.a-s-i.com/hyper/kyle.htm
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]