Oops...
It ain't quite solved yet.
It seems the whole thing is being passed as a string, not an array.
When i get the array from flash in director, it looks OK, but it doesn't
quite work.
Is it even possible?
I initialize the array in flash with four values, to make sure.
When I do a getVariable, I get the following:
put getVariable (sprite(8),"resultArray")
-- "one,two,three,four" -> these are all strings (for clarity's sake)
When I play the flash member in director, it displays the values in the
array.
When I change them with setVariable, I get the following :
setVariable (sprite(8),"resultArray","three,two,one,zero")
put getVariable (sprite(8),"resultArray")
-- "three,two,one,zero"
Though the output appears to be identical,
when I play it, it won't display the values.
I've set a getURL in flash with the "lingo:" thing that sends the value of
the array in flash to the "put" command so it displays in the message
window.
This is the output :
sprite(8).play()
-- <Void> <Void> <Void> <Void>
WTH???????
Why ain't this working???
PS : When I pass more elements, the number of <Void> 's increases to a
match.
So apparently flash knows it's supposed to be an array - but still it
doesn't work.
Does anyone have experience with this???
Please please help.
TIA.
Chris.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
Chris Aernoudt
Sent: Thursday, June 14, 2001 9:29 AM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> passing an array (AKA list) to a flash 5 member
Thanks for your input, that solved it.
Chris.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
g r i m m w e r k s
Sent: Wednesday, June 13, 2001 5:12 PM
To: Lingo
Subject: Re: <lingo-l> passing an array (AKA list) to a flash 5 member
Believe you have to pass the whole thing as a string (obviously) ie
sprite(5).setVariable("thearray", "(blah, blah, blah, blah)") but I'm not
sure how each blah would read....
Perhaps you'd need to do "(" & QUOTE & blah & QUOTE & ",".....etc
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