what about animated gif?  could you save your flash as animated gif and use
it that way?


At 01:57 PM 07/09/2001 -0700, you wrote:
>hey kerry-
>
>i've been using LDM's a lot lately. mostly in shockwave. 
>The first thing i'd say is the usual distinction: filmloops are better
>for little to no interactivity, LDM's are better for robust interactivity.
>you pay a bit a a price by using LDM's- they can be hard to debug when
>they're linked, you have to be quite organized in an OOP way because
>globals and movie scripts can get confused about which one to run. also
>there can be some screen redraw issues, though that may be only in
>shockwave. there can be weird effects with primary events on sprites:
>sometimes those events are reported for the sprites within the movie,
>sometimes for the linked movie itself. but there are workarounds for all
>those issues.
>
>for your purposes, filmloops might be better. there are limitations to
>the lingo you can use in them, but you should be able to do some of the
>basic things you've described, or at least move the management of that
>functionality to the movie itself, and not the filmlooop (if that
>doesn't upset the oops structure too much).
>but for more complex embedded objects LDM's can be great. especially in
>a case where you need multiple interactive sprites in a group, but you
>want to be able to treat them as one screen object. but as i said, there
>is some overhead involved, so in general i'd say
>if you can do it with a filmloop, go that way,
>if it requires more programming than a filmloop can handle, use a LDM.
>
>and feel free to ask specific LDM questions. I'd like to use this
>knowledge for good, not evil.
>--bhakti
>
>p.s. hey what a small lingo world it is, i used to work with bill garr
>too. he's a fantabulous programmer and a swell guy to boot.
>
>
>
>Kerry Thompson wrote:
>> 
>> Here's another possible cause for stuttering audio: too many Flash sprites.
>> 
>> I've taken over a project that has been plagued by stuttering audio,
>> especially on low-end machines. The original authors, two very, very good
>> programmers, had tried everything the Lists suggested, but it persisted.
>> 
>> I basically made a lucky guess, replaced some Flash sprites with bitmaps,
>> and the audio problems went away.
>> 
>> Now we have a decision to make. We'd like to replace the Flash animations
>> with either LDM's or film loops. I'm looking for some input on the best
>> approach, because I haven't used LDM's much.
>> 
>> Most of the Flash animations we're replacing are clickable sprites--nav
>> buttons, tiles in a concentration-like game, etc. They tend to be very
>> simple--they do a little animation, play a sound, and notify the calling
>> object via callback when they're done. The code is very nicely structured
>> OOP (shameless plug--Bill Garr, the original author, is moving to the east
>> coast and might be looking for some contract work).
>> 
>> So, what do you recommend? LDM's or film loops? And, of course, why would
>> you recommend one over the other?
>> 
>> Cordially,
>> 
>> Kerry Thompson
>> 
>> [To remove yourself from this list, or to change to digest mode, go to
>> http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
>> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
>> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>-- 
>R. Bhakti Klein
>Educational Software R & D
>http://www.DLWorkshop.net
>••
>Baritone, unaffiliated but open to suggestions...
>•••
>"On Earth, you can only do little things;
>but you can do them with a lot of Love."
>                              -- Mother Theresa
>
>[To remove yourself from this list, or to change to digest mode, go to
>http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
>email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
>Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>
--
Dale Withroder       PH: 1-888-233-8469
[EMAIL PROTECTED]                       FAX: 1-800-669-1132
multimedia underling         http://www.pro-mentoring.com
Professional Mentoring           ICQ:  13411058
--
I don't deserve this award, but I have arthritis and I don't deserve that
either.     

          —Jack Benny


[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to