>on mouseUp me > pString = "Hear ye! Hear ye!" > tell (the stage) to tell sprite 5 to #testMsg(pString) >end This line should just say: tell the stage to tell sprite 5 to testMsg(pString) no need for the symbol mark. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> LDM communicating with other sprite(s)? John Erazo
- Re: <lingo-l> LDM communicating with other spri... Colin Holgate
- RE: <lingo-l> LDM communicating with other ... John Erazo
- Re: <lingo-l> LDM communicating with ot... Colin Holgate
- Re: <lingo-l> LDM communicating with other spri... R. Bhakti Klein