Actually, I want to clarify... I said "per program" and misspoke. I meant,
per ".DIR". If you have MIAWs (Movie In A Window) open, they can hold
their own handlers.
- Tab
At 09:38 PM 7/24/01 -0400, Tab Julius wrote:
>Global functions exist in movie scripts.
>
>Sorry, you couldn't declare them in Lingo.ini (if only, unfortunately
>there'd be a security problem). However you could reference external
>casts and link them in dynamically or import the script text.
>
>So to make a movie script, which is a script whose handlers (there can be
>more than one defined), have the cast window open, and do ctrl-0 (zero),
>or have the cast window open and choose Window | Script from the menu. To
>double check, click the little blue 'i' icon, for script cast member
>properties, and make sure it reads "Movie script".
>
>Any given function is first attempted to be delivered to the sprite, then
>to the castmember, then to the frame script, then to the movie script.
>
>You can have multiple movie scripts.
>
>There can only be one given function (idle, exitFrame, startMovie) per
>program. If you have multiple movie scripts with multiple idle handlers,
>only the first one encountered will be called.
>
>- Tab
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