I guess it may also be relevant that the text is displayed in an embedded
font and is antialiased (it has to be). Kerning is off. Ink is Copy.
The earlier post follows, unchanged:
I've traced my projector crashes to this stripped-down script:
--script in a text member sprite
on mouseDown me
MouseWord = sprite(me.spriteNum).pointToWord(the mouseLoc)
if MouseWord = -1 then pass
sprite(me.spriteNum).member.word[MouseWord].color =rgb(138, 16, 8)
updateStage
pass
end mouseDown
on mouseUp me
sprite(me.spriteNum).member.color = rgb(0, 0, 0)
pass
end mouseUp
This stripped-down script highlights the clicked word while the mosue is
down. When it is executed about 30 times in a row (not with unreasonably
fast mouseclicks, i.e. waiting long enough to see the color change after
each click), the projector crashes.
This is a D8 projector, on a G4 w/350 MHz chip and 256 MB RAM, under Mac OS
9.04.
The text member has only about 500 characters, but there's a noticeable
delay before the color changes after the mouseclick. This happens with many
text members in the same movie.
Has this been noted before? Do these crashes make sense?
If so, is there a workaround?
Thanks!
Slava
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