I'm not sure if it's your problem or not, but you are trying to spawn a
navigation from a beginSprite handler - in your case from a handler called
by beginSprite. This is a no-no, you can't navigate from beginSprite.
> on beginSprite me
> pickColor
> end
> on pickColor
> if the timer < 60 then
> go to the frame
> else
> go to frame 1
> end if
> end
Move the navigation stuff ("go to ...") into an exitFrame handler:
on exitFrame me
if the timer < 60 then
go to the frame
else
go to frame 1
end if
end
HTH,
-Sean.
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