I'm not sure if it's your problem or not, but you are trying to spawn a
navigation from a beginSprite handler - in your case from a handler called
by beginSprite. This is a no-no, you can't navigate from beginSprite.

> on beginSprite me
>   pickColor
> end

> on pickColor
>   if the timer < 60 then
>     go to the frame
>   else
>     go to frame 1
>   end if
> end

Move the navigation stuff ("go to ...") into an exitFrame handler:

on exitFrame me
   if the timer < 60 then
     go to the frame
   else
     go to frame 1
   end if
end

HTH,
-Sean.


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