surely.
just call it before the return statement.

although i gotta warn you, when i tested it here, it ran the handler
twice. anyone know what's up with that? one method, one call from the
gpdl handler, but the handler runs twice.

--bhakti



Morgan Bonar wrote:
> 
> Hey all,
> Does anybody know the way to call a handler as soon as a behavior is
> attached(after getPropertyDescriptionList has been initialized) to a sprite
> in authoring? I am trying to create a utility that crops sprites during
> authoring.
> Thanks.
> 
> Morgan
> 
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]

-- 
R. Bhakti Klein
Instructional Media Developer, Distributed Learning Workshop
http://www.dlworkshop.net/
··
Baritone, Wicki6
http://www.wicki6.com
···
"On Earth, you can only do little things;
but you can do them with a lot of Love."
                              -- Mother Theresa

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to