You could've just set sprite(flashsprite).static = true [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> flash 4 swf and QT direct to stage flic... phillip louderback
- Re: <lingo-l> flash 4 swf and QT direct to s... Colin Holgate
- Re: <lingo-l> flash 4 swf and QT direct to s... Kerry Thompson
- Re: thanks <lingo-l> flash 4 swf and QT ... phillip louderback
- Re: <lingo-l> flash 4 swf and QT direct to s... phid
- Re: <lingo-l> flash 4 swf and QT direct ... grimmwerks
- Re: <lingo-l> flash 4 swf and QT direct to s... ifmp