> Does anyone happen to know if, after using imaging lingo to create a new > bitmap, I can save it to an external file/cast? Yes. For a cast, in addition to what Buzz said, you need to leave the external cast unprotected and make sure the cst file is not read-only (the movies can be protected). Then, I believe you need to call "save castLib" with the path of your external cast (check the lingo dictionary for an example) for the changes to be retained between sessions. For a file, you have some options - the MUS 3 will do it if you need a web-based solution (there are several image formats supported), and there are the xtras that Al mentioned. Several methods of passing image data as a string have been posted here in the past, as well. > also, is it possible to script a sprite to span 1000 frames? or does there > already have to exist a sprite with that span? That, I don't know. -kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]