> Does anyone happen to know if, after using imaging lingo to create a new
> bitmap, I can save it to an external file/cast?

Yes.

For a cast, in addition to what Buzz said, you need to leave the external
cast unprotected and make sure the cst file is not read-only (the movies can
be protected). Then, I believe you need to call "save castLib" with the path
of your external cast (check the lingo dictionary for an example) for the
changes to be retained between sessions.

For a file, you have some options - the MUS 3 will do it if you need a
web-based solution (there are several image formats supported), and there
are the xtras that Al mentioned. Several methods of passing image data as a
string have been posted here in the past, as well.

> also, is it possible to script a sprite to span 1000 frames? or does there
> already have to exist a sprite with that span?

That, I don't know.

-kurt


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