I thought that - originally there was no "me" - and normally that's 
true, but this was behaving very erratically...

Pete

On Friday, August 17, 2001, at 01:33 PM, Brian Romanko wrote:

> Pete,
>
> Actually, this will work just fine as a movie script.  You just need to
> remove the parameter "me" from your handler definition.  Objects an
> behaviors take a parameter "me" in their handler definitions so that you
> can access the object's properties.  Movie scripts have no such object
> to refer to.
>
> Since you had "me" as a parameter, anything you passed to the handler
> was being stored in "me" rather than "whichCast".  Hence the errors.
>
> HTH
>
> Brian Romanko
> Lead Developer - Neo/SCI Corporation
> Member - Greater Rochester Macromedia User Group
>
>
> -----Original Message-----
> Solved it - I'd put the handler in a movie script rather than an object
>
>>      I'm trying to output all the behaviour, parent script, movie
>> script, member names into the message window so that I can prepare a
>> spreadsheet of them.
>
>
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