Thanks, Mark, but this doesn't seem to be the case, because when I remove 
all behaviors and attach a brand new one, it still gets executed when I 
click the empty stage:

on mouseUp me
    put "I've been clicked"
end mouseUp

This runs no matter what I click on the stage.

I deleted the button, and made a new one, and Exchanged members (for the 
same sprite), but this strange thing is still happening.

I can't imagine what I could have changed that led to this. When I try 
earlier versions of this movie, this ain't happening, and yet it's the same 
sprite, the same button, and the same behaviors.

S.

At 07:24 PM 8/21/2001 -0700, you wrote:
>Perhaps the script on the button is a movie script instead of a
>behavior.
>
>
>-----Original Message-----
>From: Slava Paperno [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, August 21, 2001 7:16 PM
>To: [EMAIL PROTECTED]
>Subject: <lingo-l> button catches all mouseclicks
>
>
>All of a sudden one button on the stage (a standard button, made with
>the
>button tool) started catching all mouseclicks in the frame, including
>clicks on empty stage areas. The only way to stop this that I found is
>to
>put a stopEvent in the mouse handlers of every object--but that doesn't
>intercept clicks on empty stage areas, of course. What's going on? Why
>this
>particular button? What could be causing this?


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