OK,

here's a solution to the problem I've been having with dynamically loading
cast members.

Quick background:

Preloadingnetthing, checking netdone, setting castlib.filname to url used in
preloadnet thing.

Works fine on fast connections, on slow connections, preloadnetthing is
working, netdone is showing as true, but setting the castlib's filename does
not result in the members being updated on screen.



*** The solution...

issue preloadnetthing with the same url, it is already in the cache  so
netdone is true, set the castlib filename again and the members are updated
on screen!

Strage, but it works. Has anyone else experienced this sort of behaviour
when dynamically downloading/setting astlibs with fair-sized graphics in?

Text works ok (don't have to issue preload/netdone/filename twice) but when
it comes to large(ish) grapics, I've found I've had to issue the commands
twice.

It looks as tho even though the castlib is preloaded (netdone = 1) the
graphic members within the castlib are not loaded? Is that possible?

Thanks for the suggestions you've passed on. :)


Regards,

IanMJ


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